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I made the decision a while back to make multiple characters if I have multiple editions of a game. That cuts both ways; it does mean that I get to do a couple of versions of the, but it also means I'm not quite done with C'est la vie. So today, I want to do a character and I have the beginnings of a concept, so here we are. The Game: Vampire: The Requiem 2nd Edition The Publisher: Degree of Familiarity: Quite a bit; I'm at present, and I did a bit of consulting about the new version of the game (but didn't write for it.yet). Books Required: Just the core, which is presently called Blood and Smoke, but is going to get rereleased with the proper title soon. I may grab some of my 1st ed books as necessary.
So, here's the thing about Requiem. It's a lot of fun, but the changes between it and Vampire: The Masquerade are, in a lot of places, too subtle. Plus, it suffers from something that a lot of the NWoD lines do; the powers are sort of boring. Maybe not boring if you were coming to Vampire as your first horror game, but they don't really break any ground; they're largely the same powers as from Masquerade, with some cleaned-up mechanics.
There are some exceptions; I humbly think that the Coils of the Dragon are pretty cool (I'm biased, I wrote them), and I like the Nightmare Discipline and Theban Sorcery. In Blood and Smoke, the writing team (which included, and ) changed this up a bit.
The Disciplines don't work the way they have since the 90s. The assumptions of the game have changed a bit. And that's good. I'm finding, as I'm running it, that I'm having to look stuff up, because it doesn't work the way it did for the last 20 years, and a lot of things just come standard for vampires these days. Not to mention that the game puts focus on vampires' relating to people, which was something that the previous versions of the game always talked about but never put into mechanics. Overall, I think it's an improvement.
I have a concept, too! I really love this song. I think it's sexy as hell.
And since I've started listening to Hozier, this song has really screamed Requiem to me (other things that do that: Fright Night, Only Lovers Left Alive). I want to make a character who is utterly and completely bound to another vampire. The focus of his affection would probably be an NPC, but I'm not choosy.
Step One: Character Concept. I picture this guy being relatively young, probably mid-30s, when he was Embraced. Let's make it hard on myself - he was married, had two kids, a job which I'll think about later, and was pretty much happy. Then he went out to a bar with some friends, and met her. She bewitched him (Majesty), but that was just the beginning. She must have felt something for him, too, because she showed him magic. She showed him eternal life and the sweet, red, sticky, agony of vampirism.
And he's never looked back. The scary thing about him is that he should still be conflicted.
He should still remember his mortal life. Rather, he does, vaguely, but he doesn't much care. He loves and worships his sire with a zealous devotion, and would cheerfully laid down his unlife for her.
I should name her, huh? Let's call her Satine. So, his concept is 'Avid Worshipper.' At this stage I also need three Aspirations, two short-term and one long-term. Well, my long-term goal is 'Prove my love to Satine.'
One short-term can be 'Become injured protecting Satine.' And another can be 'Bring Satine a special vessel' (that is, some mortal that she'll be especially happy to feed on). I kind of like that he's hyper-focused on Satine and pleasing her. It would make him super easy to manipulate. OK, now Step Two: Attributes.
Usual split, 5/4/3. I think we'll go Social as primary, then Physical, then Mental. Social, I'll dump 3 into Presence and one each into Manipulation and Composure. Physical, I'll put two into Strength and one each into Dexterity and Stamina.
And, Mental, I'll put two into Wits, one into Intelligence, leaving Resolve at 1, which is perhaps unwise for a vampire, but eh. Step Three: Skills.
Same drill, 11/7/4. Now I have to think about who he was in life and what he was skilled. I think I'll put Mental last again; that'll be the remnants of his mortal-life Skills. I'll put Physical primary and Social secondary. For Physical, I want three in Brawl (to protect Satine), three in Stealth (lurking), two in Firearms, one in Drive.
I'll stick the other two in Athletics, because always take Athletics. For Social, I'll put three in Intimidation, two in Persuasion, one in Expression, and one in Streetwise. And Mental is pretty easy.
One in Computer, two in Occult, one in Academics. He had a job involving files and archives, he thinks. It probably wasn't important.
It couldn't have been, she wasn't there. Step Four: Skill Specialties. I'll specialize Brawl in Bodyguard, so I can get between Satine and a threat.
I'll specialized Firearms in Called Shots for the same reason. Finally, I suppose I should make some attempt to call back to the mortal this guy once was, so I'll specialize Academics in Psychology. Was he a clinical psych? Behavior profiler? (The Storyteller might, but I'd leave that to her.) Step Five: Add Kindred Template.
And then, the Embrace happened. So what clan should my character, and therefore Satine, be? The obvious choice is Daeva. So that's what I'll do, because it makes too much sense. That lets me add a dot to either Dexterity or Manipulation.
Vampire The Requiem 2nd Edition Pdf Download
I'll take Dexterity. I know I want to put him in the Circle of the Crone, so that's covenant taken care of. Now, Mask and Dirge.
These replace Virtue and Vice for vampires. Mask is how you hide amongst people, Dirge is the monster you really are. I think his Mask is Follower; publicly, he belongs to Satine and he doesn't care who knows it.
He actually wants people to know it; that's part of the thrill. But his Dirge is Junkie. The dark, sticky secret is that he's addicted to Satine, fully and utterly, with all the problems that implies. And then a Touchstone, which is a person, place, or thing that keeps me grounded and in touch with humanity. But he's forgotten most of what grounds him in humanity, and I don't want to take any of his mortal family as Touchstones. Vue xstream. Instead, I'll take the club where he met Satine.
He was still human there. That's the last place he ever drew breath. We'll call it LuAnn's Bar. He still goes there sometimes, but has to dodge his former friends.
Or maybe he's just killed them, who knows. Two have to be in-clan (Majesty, Celerity, Vigor) and the third can be whatever, including Cruac. I do want a dot of Cruac to represent what Satine has taught him. And then the question is, two Celerity or two Vigor?
Celerity has some benefits, including being able to interrupt someone else's action, but Vigor is better for doing damage. I.think I'll do one of each, actually. As for my Cruac ritual, they don't really get good until level 2 (seriously, the level 1 rituals in Circle of the Crone are kind of meh), so I'll take Rigor Mortis, 'cause that's fun. And, of course, 1 Blood Potency. Step Six: Add Merits. I get 10 dots of Merits, as it should be. And there are a bunch in here.
But you know what, I'm gonna bite the bullet and spend 5 and raise my Blood Potency by 1. That'll let me activate Vigor and Celerity in the same turn, which is good. That does eat 5 Merit dots, sadly, so let's see what's left. I apparently don't get a free do in Covenant Status anymore, so I should take one. I like Acute Senses, and that's just one, so that's good. My character doesn't have Kiss of the Succubus, though clearly Satine does.
Boy, some of the Merits feel unnecessary. Unnatural Affinity, for example.
Why does that need to be a Merit? If something has blood, you can feed on it. I can see a Merit allowing you to take 'blood' from ghosts.except there's a whole Discipline about that (called Essentiaphagia; I know because I wrote it). I like Anonymity.
I'll back-burner that, though, because I want to look at fighting style Merits. Ok, I want Close Quarters Combat (or Fighting Style: Burn Notice, take your pick), which requires me getting out God-Machine Chronicle, but I'm OK with that. I'll take two dots there. And for my last dot, I would take Anonymity, but it's more effective at higher levels. I'll take a dot of Mentor, though, for Satine. I choose three Skills (or two Skills and Resources); these are things she can do for me.
Now, interestingly, the lower the dot rating, the less your commitment to your Mentor, but the effect is still much the same. The Mentor has successes on the Skills in questions (if they'd make a roll for you) equal to the dot rating, but surely that's only useful at 1 dot and five dots, for the most part? Shoulda thought that through a bit more (I mean, I didn't write it, but it pops up in God-Machine Chronicle which means I vetted it). Well, it works in my favor like whoa, so I'll choose Resources, Investigation, and Subterfuge as my Skills, how 'bout.
As for what she wants from me, well.probably a lot less than I'm giving her anyway (drain the whole sea, get something shiny). Derived traits are easy; Humanity 7, Defense 5, Willpower 3 (ugh), Health 7, Size 5, Speed 11, Initiative 5. Just need a name, then. I think Satine calls him Amon.
He's forgotten his mortal name. I picture Amon as a young Antonio Banderas, actually. Wears blacks and reds, maybe some onyx jewelry. Carries a pistol in a back holster. Wishes he could get her name tattooed on him somewhere.
And that's it!
If file is deleted from your desired shared host first try checking different host by clicking on another file title. If you still have trouble downloading Jon Speelman - Analysing the Endgame (2nd edition).pdf hosted on mediafire.com 7.74 MB, The Scandinavian - 2nd Edition Everyman 2007 - Emms John.7z hosted on mediafire.com 189.98 KB, The Trompowsky 2nd Edition Everyman 2007 - Davies Nigel.7z hosted on mediafire.com 136.26 KB, Interactive quantum mechanics quantum experiments on the computer 2nd edition in avaxhome hosted on uploading.com (11 MB), or any other file, post it in comments below and our support team or a community member will help you!
If no files were found or matches are not what you expected just use our request file feature. Registered users can also use our to download files directly from all file hosts where vampire the requiem 2nd edition was found on. Just paste the urls you'll find below and we'll download file for you! If file you want to download is multipart you can use our to check whether multiple download links are still active before you start download.
Our goal is to provide high-quality PDF documents, Mobile apps, video, TV streams, music, software or any other files uploaded on shared hosts for free! If you found that any of above vampire the requiem 2nd edition files may have been subject to copyright protection. Please use our page. How to download vampire the requiem 2nd edition file to my device? Click download file button or Copy vampire the requiem 2nd edition URL which shown in textarea when you clicked file title, and paste it into your browsers address bar. If file is multipart don't forget to check all parts before downloading!
Publisher Title Tags Date www.torrentfunk.com Tina Turner - Discography Music 2016-11-14 23:14 yourbittorrent.com Tina Turner - Discography Music 2016-11-14 05:54 www.limetorrents.cc Tina-Turner--Discography[mp3] Music 2016-11-14 05:36 torrentproject.se Tina Turner Discography mp3 Audio Mp3 2016-11-14 05:10 torrentproject.se Tina Turner Discography mp3 Audio Mp3 2016-11-14 05:10 monova.org Tina Turner - Discography[mp3] Music 2016-11-14 00:40 seedpeer.eu Tina Turner - Discography[mp3] Music Misc 2016-11-08 01:53.
In next page click regular or free vampire the requiem 2nd edition download and wait certain amount of time (usually around 30 seconds) until download button will appead. Click it and That's it, you're done amigo! Vampire the requiem 2nd edition download will begin.
If file is deleted from your desired shared host first try checking different host by clicking on another file title. If you still have trouble downloading Jon Speelman - Analysing the Endgame (2nd edition).pdf hosted on mediafire.com 7.74 MB, The Scandinavian - 2nd Edition Everyman 2007 - Emms John.7z hosted on mediafire.com 189.98 KB, The Trompowsky 2nd Edition Everyman 2007 - Davies Nigel.7z hosted on mediafire.com 136.26 KB, Interactive quantum mechanics quantum experiments on the computer 2nd edition in avaxhome hosted on uploading.com (11 MB), or any other file, post it in comments below and our support team or a community member will help you! If no files were found or matches are not what you expected just use our request file feature. Registered users can also use our to download files directly from all file hosts where vampire the requiem 2nd edition was found on. Just paste the urls you'll find below and we'll download file for you! If file you want to download is multipart you can use our to check whether multiple download links are still active before you start download.
Our goal is to provide high-quality PDF documents, Mobile apps, video, TV streams, music, software or any other files uploaded on shared hosts for free! If you found that any of above vampire the requiem 2nd edition files may have been subject to copyright protection. Please use our page. How to download vampire the requiem 2nd edition file to my device? Click download file button or Copy vampire the requiem 2nd edition URL which shown in textarea when you clicked file title, and paste it into your browsers address bar.
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Name Rank Cost Prerequisites Book/Description Dice Pool Animalism Second Edition Corebook 126 Feral Whispers (.) - Speak with and command animals. Manipulation + Animal Ken + Animalism Raise the Familiar (.) ● Turn dead animal into a loyal proto-vampire - Summon the Hunt (.) ●● Call animals to a location or target with spilled blood. Presence + Animal Ken + Animalism Feral Infection (.) ●● Drives animals, humans and vampires into a frenzy. Presence + Intimidation + Animalism Lord of the Land (.) ●●●○ to ●●●●●●●●●○ Mark territory as own, intruders take penalties.
Auspex Second Edition Corebook 128 Beast's Hackles (.) - to● Answer questions about weaknesses and danger. Wits + Empathy + Auspex Uncanny Perception (.) - to ● Answer questions about the targeted characters secrets Intelligence + Empathy + Auspex Spirits Touch (.) - Answer questions about the targeted objects secrets Wits + Occult + Auspex Lay Open the Mind (.) ● Telepathy and mind-reading.
Invoke conditions. Intelligence + Socialize + Auspex vs. Resolve + Blood Potency Twilight Projection (.) ●● Project own senses into twilight Intelligence + Occult + Auspex Celerity Second Edition Corebook 130 Celerity (.) to (.) (●) Persistent improved defense or dodge. Activate for supernatural speed benefits. Dominate Second Edition Corebook 131 Mesmerize (.) - Mesmerized Imposes 'Mesmerized' Condition. Control with short commands. Intelligence + Expression + Dominate vs.
Resolve + Blood Potency Iron Edict (.) (●) Mesmerized Imposes 'Dominated' condition. Give long, detailed commands. Entombed Command (.) - Mesmerized Establish triggers for other dominate powers. Intelligence + Subterfuge + Dominate - victim's Resolve The Lying Mind (.) ●● Mesmerized Imposes 'Amnesia' or 'False Memories' condition. Possession (.) ●○ Mesmerized Control victims body. Intelligence + Intimidation + Dominate - victim's Resolve Majesty Second Edition Corebook 133 Awe (.) - Become center of attention. Subjects become 'Awed'.
Confidant (.) - Awed Imposes 'Charmed' condition. Presence + Empathy + Majesty vs. Resolve + Blood Potency Green Eyes (.) ● Charmed or Enthralled Shift emotions by spending Vitae. Subjects will perform requests. Loyalty (.) ●● Charmed Imposes 'Enthralled' condition.
Manipulation + Empathy + Majesty vs. Resolve + Blood Potency Idol (.) (●●○) Awed Enhances Awe's effect (free) or immediately (at cost). Cannot be harmed. Nightmare Second Edition Corebook 135 Dread Presence (.) - Conjure brief illusions. Improves intimidation. Prevents foes spending willpower. Face of the Beast (.) ● Imposes 'Frightened' condition.
Causes fleeing. Presence + Empathy + Nightmare vs. Composure + Blood Potency Grand Delusion (.) ●● Imposes 'Delusional' condition. Manipulation + Empathy + Nightmare vs. Composure + Blood Potency Waking Nightmare (.) ● Create and control hallucinations.
Presence + Empathy + Nightmare vs. Highest Composure + Blood Potency in group Mortal Terror (.) ●○ Frightened or Delusional Imposes 'Broken' condition. Do lethal damage with fear. Presence + Intimidation + Nightmare – victim’s Composure Obfuscate Second Edition Corebook 137 Face in the Crowd (.) - Blend into surroundings, visible but unnoticeable. Hides predatory aura. Touch of Shadow (.) ● Cast Face in the Crowd on object or person. Wits + Larceny + Obfuscate Cloak of the Night (.) ● Become invisible.
The Familiar Stranger (.) ●● Disguise self or other as a desired person. Oubliette (.) ●●●○ to ●●●●●●●●●○ Designate an area. May use obfuscate at a distance on anything in the area at discount. Protean Second Edition Corebook 139 Unmarked Grave (.) Varies Merge with soil Predatory Aspect (.) ● Take on animal traits.
Beasts Skin (.) ●● Transform into predatory animal. Unnatural Aspect (.) ● Take on a horrific trait Primeval Miasma (.) ●●● Transform into smoke Resilience Second Edition Corebook 141 Resilience (.) to (.) (●) Downgrade damage and increase stamina.
Improves armor and defenses. Vigor Second Edition Corebook 141 Vigor (.) to (.) (●) Improve strength. Notation Legend Dot of a Trait Rating (Skills, Merits). Power Trait Point (Vitae, Mana) ● Willpower Point ○ Alternate Costs ●/●●● Costs per Item ●/item Optional Costs (●) Cost Ranges ● to ●●● ●●+ Combined Notation ●(○) ○, ●/item.